![]() "NO PLANS for additional releases until we make any kind of official announcement." is different from definitely not being made at all. Lastly, you coming in here and telling people that they aren't real fans because they're not able to afford a console that it's on just makes you look like a jerk. Also, it's a game heavily inspired by retro Nintendo games, so naturally people are going to want it on a Nintendo console. Since they did, they should have expected a lot of people to be upset when it didn't make it. If they weren't sure about being able to port it to the Wii U, then they shouldn't have even mentioned it. I'm a programmer and I understand that it's not as simple as copy and paste, but one of the big issues here is that they mentioned a Wii U port multiple times during the Kickstarter. Yes, if you want to be able to buy every single game, you'll have to buy every console, but some people just can't afford that. I'm lucky enough to have a switch and a PS4, but obviously not every person can own every console. Mon 12th Feb I'm sorry, but your comment is pretty ignorant.The point is the company has lied (I have proof) and have completely crapped on many of their supporters. ![]() I know how many gamers feel about Macs - it's not about that so please don't do the very tiring 'Mac's are excellent for gaming' thing - I've heard it soooo many times. I'm disgusted by this dev and the team - they need to take some responsibility and honour the supporters who backed them. Could it run well on switch - yes but this guy can't be arsed improving versions he's already sold. I've heard this lead dev it a bit of a character that is known for his inability to take any criticism and completely blocks anyone who even slightly challenges his deceptions - and my experience verifies this. ![]() For me Gears for Breakfast has been my personal worst experience of a dev ever. Truth is it runs like crap on any PC - you can feel it struggling even on shockingly low settings - it's just that a very high end PC can disguise the disgusting non-optimisation. The game is not graphically more advanced than something like Psychonauts from many years ago. Worse they as a company have completely ignored the issue and point blank refused to reply to any email regarding said issues which is just plain rude at minimum. I'm glad it's a great game and has had success but Gears for Breakfast have lied to there Kickstarter supporters regrading the required spec (hiding it 'til the last second) and they have not honoured the Mac community with a functioning version months after release. Even on a great PC this game clearly has HORRIBLE and LAZY optimisation. The website, on day of release, still stated the original required specs but at the very last minute they SIGNIFICANTLY changed the specs of the required machine - making only the highest end Macs and PCs capable of running this game. They have release no patches at all for this version and act like it never existed - even though they are still taking peoples money for it. Their support in the beta testing was shockingly bad and when the game finally released the Mac version was a complete disgrace - it had zero optimisations and either cashed before the title screen or ran so diabolically slow it was as good as completely broken even on the latest Machines. Also at the time the required specifications were given and my 2011 MBP was well in spec - I now have a very good 2015 machine). I'm a Mac user and at the time Gears for Breakfast promised a Mac version so I jumped on board. I bought A Hat in Time years ago to support the kickstarter and to support 3D platformers in general. It's sad to hear a game so heavily influenced by Nintendo in its open-world game design (it even has a tune by Banjo-Kazooie composer Grant Kirkhope and a Kickstarter reward shaped like an N64 box), but many of us probably wouldn't even begin to understand what it would take to port a game that wasn't built without Switch in mind. It did eventually receive Switch dev kits, but stated it has, "NO PLANS for additional releases until we make any kind of official announcement." It's an odd situation, since a Wii U port was listed as part of the very successful Kickstarter campaign (it doubled its goal in less than a few days), but developer Gears For Breakfast went very quiet on that front. A Hat In Time - which released on PC, Mac, PS4 and Xbox One at the tail end of last year - is one such title with its developer confirming the news on Twitter over the weekend. We're so used to hearing about developers and publishers falling over themselves to bring their games to Nintendo Switch, we're often a little take aback when we hear those that definitively won't be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |